public void AddButtonClick() { equals.add = true; print(Entry1.numberEntry.text); EntryList.AddToList(float.Parse(Entry1.numberEntry.text)); thisButton.interactable = false; Entry2.numberEntry2.interactable = true; }
public void OnClick() { EntryList.AddToList(float.Parse(Entry2.numberEntry2.text)); if (add) { //print("Add"); sum = EntryList.myHoldList[0] + EntryList.myHoldList[1]; print(sum); mySolDisplay.Solution.text = sum.ToString(); AnswerCheck(); ResetEntries(); Win(); add = false; } if (subtract) { //print("subtract"); diff = EntryList.myHoldList[0] - EntryList.myHoldList[1]; print(diff); mySolDisplay.Solution.text = diff.ToString(); AnswerCheck(); ResetEntries(); Win(); subtract = false; } if (multiply) { //print("multiply"); prod = EntryList.myHoldList[0] * EntryList.myHoldList[1]; print(prod); mySolDisplay.Solution.text = prod.ToString(); AnswerCheck(); ResetEntries(); Win(); multiply = false; } if (divide) { //print("divide"); quot = EntryList.myHoldList[0] / EntryList.myHoldList[1]; print(quot); mySolDisplay.Solution.text = quot.ToString(); AnswerCheck(); ResetEntries(); Win(); divide = false; } }
public void AddButtonClick() { //sum = EntryList.myHoldList[0] + EntryList.myHoldList[1]; //print("The sum is " + sum); //MySolDisplay.Solution.text = sum.ToString(); //Set interactable to false EntryList.AddToList(float.Parse(Entry1.numberEntry.text)); thisButton.interactable = false; Entry2.numberEntry2.interactable = true; //firstEnemy.ValueCheck(); }