protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new HogeObject(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new HogeObject(); Engine.ChangeScene( scene ); scene.AddLayer( layer ); layer.AddObject( obj ); }