public HoardExchangeFixture() { base.Initialize(HoardGameTestName); Users = GetUsers(); RunExchangeServer(); BCExchangeService = new BCExchangeService(HoardService); BCExchangeService.Init().Wait(); HoardExchangeService = new HoardExchangeService(HoardService); HoardExchangeService.Init().Wait(); try { GameIDs = HoardService.GetAllHoardGames().Result; foreach (var game in GameIDs) { HoardService.RegisterHoardGame(game); } } catch (Exception) { Assert.True(false); } Items = GetGameItems(Users[0]).Result; Assert.Equal(3, Items.Count); Assert.True(Items[0].Metadata is ERC223GameItemContract.Metadata); Assert.True(Items[1].Metadata is ERC223GameItemContract.Metadata); Assert.True(Items[2].Metadata is ERC721GameItemContract.Metadata); }
/// <summary> /// Connects to BC and fills missing options. /// </summary> /// <param name="options">Hoard service options.</param> /// <returns></returns> public async Task Initialize(HoardServiceOptions options) { Options = options; //access point to block chain - a must have BCComm = BCCommFactory.Create(Options); string result = await BCComm.Connect(); ErrorCallbackProvider.ReportInfo(result); //our default GameItemProvider if (Options.Game != GameID.kInvalidID) { await RegisterHoardGame(Options.Game); } DefaultGame = Options.Game; //init exchange service IExchangeService exchange = new HoardExchangeService(this); await exchange.Init(); ExchangeService = exchange; }