private void Start() { ElapsedTime elapsedTimePersistentObject = GameObject.FindObjectOfType <ElapsedTime>(); Score scorePersistentObject = GameObject.FindObjectOfType <Score>(); Hits hitsPersistentObject = GameObject.FindObjectOfType <Hits>(); elapsedText.text = elapsedTimePersistentObject.GetElapsedTime().ToString("F0") + " s"; scoreText.text = scorePersistentObject.GetScore().ToString("F0") + " points"; hitsText.text = hitsPersistentObject.GetHits().ToString("F0"); }