public Player Copy() { return(new Player(Hitbox.Copy(), new Vector2(Velocity.X, Velocity.Y), new Texture2D[] { Frames[0], Frames[1] }, Origin, count, Offset, Rotation)); }
public StaticEntity Copy() { return(new StaticEntity(Hitbox.Copy(), new Vector2(Velocity.X, Velocity.Y), Sprite, Origin, Offset)); }
public DynamicEntity Copy() { return(new DynamicEntity(Hitbox.Copy(), new Vector2(Velocity.X, Velocity.Y), Frames, Origin, count, Offset)); }