Esempio n. 1
0
 //Deal the actual damage V V V
 public void GetHit(CharacterValues target, int damage)
 {
     //Damage dealt
     target.currentHP -= damage;
     //Popup
     if (damage != 0)
     {
         hitText.DamageText(target, damage * (-1));
     }
     //Max health reduction
     target.currentMaxHP -= Mathf.RoundToInt(damage * turnManager.maxHealthReduction);
     if (target.currentHP <= 0)
     {
         GetDead(target);
     }
     playerBehaviour.UpdateTabs();
 }