public IEnumerator OnNetMsg_NotifySkillModelHitTargetCoroutine(HitTar pMsg) { //创建特效 UInt64 ownerID = pMsg.guid; UInt64 targetID = pMsg.targuid; yield return(1); EffectManager.Instance.CreateBeAttackEffect(ownerID, targetID, pMsg.effectid);//创建受击特效 }
public IEnumerator OnNetMsg_NotifySkillModelHitTargetCoroutine(HitTar pMsg) { //创建特效 UInt64 ownerID; ownerID = pMsg.guid; UInt64 targetID; targetID = pMsg.targuid; EventCenter.Broadcast <UInt64, uint, UInt64>((Int32)GameEventEnum.GameEvent_BroadcastBeAtk, ownerID, pMsg.effectid, targetID);//添加警告 光圈 yield return(1); HolyTech.Effect.EffectManager.Instance.CreateBeAttackEffect(ownerID, targetID, pMsg.effectid);//创建受击特效 }
public int OnNotifySkillModelHitTarget(HitTar pMsg) { StartCoroutine(OnNetMsg_NotifySkillModelHitTargetCoroutine(pMsg)); return((Int32)ErrorCodeEnum.Normal); }