public override void HitTank(HitTankArgs e) { TurnLeft((int)((Heading + 90) / 90) * 90); ticksToWall = -1; }
public override void HitTank(HitTankArgs e) { reverse(); }
public override void HitTank(HitTankArgs e) { Forward(); }
public override void HitTank(HitTankArgs e) { // If I hit a tank along the way, just push onward until I reach the corner. Forward(); }