/// <summary> /// Sends this object and the tag of the other object in the collision. /// </summary> private void RaiseHitSomething(string tag) { if (HitSomething != null) { HitSomething.Invoke(tag); } }
public void OnHitSomething(CombatEvent combatEvent) { HitSomething?.Invoke(combatEvent); MainMode.AddCombatEvent(combatEvent); }
/// <summary> /// Occures when snake hit something /// </summary> protected virtual void OnHitSomething(Region reg) { HitSomething?.Invoke(this, reg); }