public void Show() { hits.Clear(); colliderCount.Clear(); attachedHandCollider.enabled = true; ShowHide(true); }
/// To expose to the animator. Also resets hit counts. public void Hide() { Show(false); hits.Clear(); colliderCount.Clear(); }
public void Show() { hits.Clear(); colliderCount.Clear(); attachedHandCollider.enabled = true; ShowHide(true); }
/// To expose to the animator. Also resets hit counts. public void Hide() { Show(false); hits.Clear(); colliderCount.Clear(); }