private void Start() { rb = GetComponent <Rigidbody2D>(); facingDirection = 1; anim = GetComponent <Animator>(); currentHealth = maxHealth; hitPause = GetComponent <HitPause>(); }
private void Start() { anim = GetComponent <Animator>(); anim.SetBool("CanAttack", combatEnabled); cc = GetComponent <CharacterController2D>(); hitPause = GetComponent <HitPause>(); currentHealth = maxHealth; invincible = false; }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Enemy")) { enemy = other.GetComponent <Rigidbody2D>(); //if (enemy.GetComponent<Enemy>().currentState != EnemyState.Paused && enemy.GetComponent<Enemy>().currentState != EnemyState.Knocked) { hitpause = enemy.GetComponent <HitPause>(); if (hitpause != null) { //hitpause.StartFreeze(.3f); } //enemy.GetComponent<Enemy>().currentState = EnemyState.Paused; } } }
// Start is called before the first frame update void Start() { hit_pause_ = FindObjectOfType <HitPause>(); camera_manager_ = FindObjectOfType <CameraManager>(); damage_popup_manager_ = GameObject.Find("World").GetComponent <DamagePopup>(); }
void Start() { currentHealth = maxHealth; hitPause = GetComponent <HitPause>(); destroyable = false; }