Esempio n. 1
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        public async Task <ActionResult> Index(string categoryAlias = "", string alias = "", bool isPost = false,
                                               FormCollection form  = null)
        {
            try
            {
                Log.Verbose($"Prepping \"{this.CurrentPageUrl}\".");

                var model = this.GetContents(categoryAlias, alias, isPost, form);

                if (model == null)
                {
                    Log.Error($"Could not serve the url \"{this.CurrentPageUrl}\" because the model was null.");
                    return(this.View(GetLayoutPath() + "404.cshtml"));
                }

                Log.Verbose($"Parsing custom content extensions for \"{this.CurrentPageUrl}\".");
                model.Contents = ContentExtensions.ParseHtml(this.Tenant, model.Contents);

                Log.Verbose($"Parsing custom form extensions for \"{this.CurrentPageUrl}\".");
                model.Contents = await FormsExtension.ParseHtml(model.Contents, isPost, form);

                model.Contents = HitHelper.Add(model.Contents);

                return(this.View(this.GetRazorView <AreaRegistration>("Index/Index.cshtml"), model));
            }
            catch (NpgsqlException ex)
            {
                Log.Error(
                    "An exception was encountered while trying to get content. More info:\nCategory alias: {categoryAlias}, alias: {alias}, is post: {isPost}, form: {form}. Exception\n{ex}.",
                    categoryAlias, alias, isPost, form, ex);
                return(new HttpNotFoundResult());
            }
        }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        _hitHelper = new HitHelper();

        keywords.Add("Restart game", () =>
        {
            SceneManager.LoadScene(0);
            // Call the OnReset method on every descendant object.
            //this.BroadcastMessage("OnReset");
        });

        keywords.Add("Pause game", () => { Time.timeScale = 0.01f; });

        keywords.Add("Resume game", () => { Time.timeScale = 1.0f; });

        // for placing towers
        keywords.Add("Tower", PlaceTower);
        keywords.Add("Build", PlaceTower);
        keywords.Add("Place", PlaceTower);

        keywords.Add("Destroy", DestroyTower);

        keywords.Add("Upgrade", UpgradeTower);

        keywords.Add("Menue", OpenMenue);

        keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray());
        keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized;
        keywordRecognizer.Start();
    }
Esempio n. 3
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        public void GetHitStep3()
        {
            var correction = 1;

            correction = HitHelper.GetHitStep3(correction);
            Assert.AreEqual(HitHelper.GetHitStep3CorrectionMin, correction);
            correction = 100;
            correction = HitHelper.GetHitStep3(correction);
            Assert.AreEqual(HitHelper.GetHitStep3CorrectionMax, correction);
        }
Esempio n. 4
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        public void GetHitStep4()
        {
            var correction     = 1;
            var lowLimitChance = 100;

            Assert.IsFalse(HitHelper.GetHitStep4(lowLimitChance, correction));
            correction     = 100;
            lowLimitChance = 1;
            Assert.IsTrue(HitHelper.GetHitStep4(lowLimitChance, correction));
        }
Esempio n. 5
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        public void GetHitStep1()
        {
            var attackerLevel = 1;
            var defenderLevel = 1 + Math.Abs(HitHelper.GetHitStep1LevelDiffMin);

            Assert.AreEqual(HitHelper.GetHitStep1CorrectionMin, HitHelper.GetHitStep1(attackerLevel, defenderLevel));
            attackerLevel = 1 + Math.Abs(HitHelper.GetHitStep1LevelDiffMax);
            defenderLevel = 1;
            Assert.AreEqual(HitHelper.GetHitStep1CorrectionMax, HitHelper.GetHitStep1(attackerLevel, defenderLevel));
        }
Esempio n. 6
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            /// <summary>
            /// Implements the CompareTo method of the IComparable interface.
            /// Allows an easy sort by the document rating
            /// </summary>
            /// <param name="obj">object to compare</param>
            /// <returns>0 ... equal, -1 ... this instance is less than obj, 1 ... this instance is greater than obj</returns>
            public int CompareTo(object obj)
            {
                if (obj is HitHelper)
                {
                    HitHelper hObj = (HitHelper)obj;

                    return(this.Rating.CompareTo(hObj.Rating));
                }

                return(-1);
            }
Esempio n. 7
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 /// <summary>
 /// Eliminates all search hits where not all of the words have been found
 /// </summary>
 /// <param name="hit">hithelper instance to check</param>
 /// <param name="wordsInPhrase">word list</param>
 private bool CheckHit(HitHelper hit, string[] wordsInPhrase)
 {
     for (int i = 0; i < wordsInPhrase.Length; i++)
     {
         if ((hit.PartialRating[wordsInPhrase[i]] == null) || (((double)(hit.PartialRating[wordsInPhrase[i]])) == 0.0))
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 8
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        public void GetHitStep2()
        {
            var attackerHit = 1;
            var defenderHit = 100;
            var correction  = HitHelper.GetHitStep2(attackerHit, defenderHit);

            Assert.AreEqual(HitHelper.GetHitStep2AdditionalCorrectionMin, correction);
            attackerHit = 100;
            defenderHit = 1;
            correction  = HitHelper.GetHitStep2(attackerHit, defenderHit);
            Assert.AreEqual(HitHelper.GetHitStep2AdditionalCorrectionMax, correction);
        }
Esempio n. 9
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 public Village(Players owner, Vector2 pos, float rot, int gridSize)
     : base(ModelManager.GetInstance().Village,
            UnitTypes.Village,
            owner,
            pos,
            rot,
            gridSize,
            GetBlockedFields(),
            GetPassableFields())
 {
     MaxHealth  = (int)BaseStats.sUnitStats[UnitType][StatNames.Health];
     mHitHelper = new HitHelper(this, MaxHealth);
 }
Esempio n. 10
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 public Gate(Players owner, Vector2 pos, float rot, int gridSize) :
     base(null,
          UnitTypes.Gate,
          owner,
          pos,
          rot,
          gridSize,
          GetBlockedFields(),
          GetPassableFields())
 {
     IsOpen     = true;
     MaxHealth  = (int)BaseStats.sUnitStats[UnitType][StatNames.Health];
     mHitHelper = new HitHelper(this, MaxHealth);
 }
Esempio n. 11
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        public void IsHit()
        {
            var attackerLevel = 1;
            var attackerHit   = 100;
            var defenderLevel = 1;
            var defenderHit   = 100;
            var chance        = 100;
            var correction    = HitHelper.GetHitStep1(attackerLevel, defenderLevel);

            correction += HitHelper.GetHitStep2(attackerHit, defenderHit);
            correction  = HitHelper.GetHitStep3(correction);
            var hit = HitHelper.GetHitStep4(chance, correction);

            Assert.AreEqual(hit, HitHelper.IsHit(attackerLevel, attackerHit, defenderLevel, defenderHit, chance));
        }
Esempio n. 12
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    private void Start()
    {
        hitHelper        = GameObject.FindObjectOfType <HitHelper>();
        monsterHelper    = GameObject.FindObjectOfType <MonsterHelper>();
        playerHelper     = GameObject.FindObjectOfType <PlayerHelper>();
        gameHelper       = GameObject.FindObjectOfType <GameHelper>();
        monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>();

        foreach (Skill skill in skills)
        {
            skill.currentCoolDown = skill.coolDown;
        }

        PlayerPrefs.SetInt("HPBottle", byttlePlayerHp);
        PlayerPrefs.SetInt("EnergyBottle", byttlePlayerEnergy);
    }
Esempio n. 13
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    void Update()
    {
        if (hitHelper == null)
        {
            hitHelper = GameObject.FindObjectOfType <HitHelper>();
        }
        else
        {
            transform.position = Vector2.MoveTowards(transform.position, hitHelper.transform.position, Time.deltaTime * 100);

            if (Vector2.Distance(transform.position, hitHelper.transform.position) < 0.1f)
            {
                //Popal
                hitHelper.GetHitPlayer();

                Destroy(gameObject);
            }
        }
    }
Esempio n. 14
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    protected void HitCheck()
    {
        if (GetItemBase() == null)
        {
            return;
        }

        excludeIds[0] = GetItemBase().GetItemInfo().m_HavenUser;
        excludeIds[1] = m_weaponId;

        List <Collider> hits = HitHelper.HitTestProjectile(m_collider, m_prePos, m_vDir, WeaponInfo.fProjectileSpeed * Time.deltaTime, false, false, excludeIds);

        if (hits != null && hits.Count > 0)
        {
            OnTriggerEnter(hits[0]);
        }

        Debug.DrawLine(m_prePos, transform.position, Color.blue);
        m_prePos = transform.position;
    }
Esempio n. 15
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 public Wall(Players owner, Vector2 pos, float rot, int gridSize) :
     base(ModelManager.GetInstance().Wall, UnitTypes.Wall, owner, pos, rot, gridSize)
 {
     MaxHealth  = (int)BaseStats.sUnitStats[UnitType][StatNames.Health];
     mHitHelper = new HitHelper(this, MaxHealth);
 }
Esempio n. 16
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        /// <summary>
        /// Decodes the s/r encoded WordCodeList (=wcl) and creates hit entries
        /// </summary>
        /// <param name="wclBytes">wcl encoded byte array</param>
        /// <param name="MaxHits">maximal hits</param>
        /// <param name="word">the word to find</param>
        private void DecodeWCL(byte[] wclBytes, int MaxHits, string word)
        {
            byte[] wclBits = new byte[wclBytes.Length * 8];

            int nBitIdx = 0;

            for (int i = 0; i < wclBytes.Length; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    wclBits[nBitIdx] = ((byte)(wclBytes[i] & ((byte)((byte)0x1 << (7 - j))))) > (byte)0 ? (byte)1 : (byte)0;
                    nBitIdx++;
                }
            }

            nBitIdx = 0;

            int nDocIdx = 0;             // delta encoded

            while (nBitIdx < wclBits.Length)
            {
                nDocIdx += BinaryReaderHelp.ReadSRItem(wclBits, _header.ScaleDocumentIndex, _header.RootDocumentIndex, ref nBitIdx);
                int nCodeCnt = BinaryReaderHelp.ReadSRItem(wclBits, _header.ScaleCodeCount, _header.RootCodeCount, ref nBitIdx);

                int nWordLocation = 0;                 // delta encoded

                for (int locidx = 0; locidx < nCodeCnt; locidx++)
                {
                    nWordLocation += BinaryReaderHelp.ReadSRItem(wclBits, _header.ScaleLocationCodes, _header.RootLocationCodes, ref nBitIdx);
                }
                // apply padding
                while ((nBitIdx % 8) != 0)
                {
                    nBitIdx++;
                }

                // Record hit
                HitHelper hitObj = DocumentHit(nDocIdx);

                if (hitObj == null)
                {
                    if (_hitsHelper.Count > MaxHits)
                    {
                        return;
                    }

                    hitObj = new HitHelper(nDocIdx, ((TopicEntry)(_associatedFile.TopicsFile.TopicTable[nDocIdx])).Title,
                                           ((TopicEntry)(_associatedFile.TopicsFile.TopicTable[nDocIdx])).Locale, _associatedFile.CompileFile,
                                           ((TopicEntry)(_associatedFile.TopicsFile.TopicTable[nDocIdx])).URL, 0.0);

                    for (int k = 0; k < nCodeCnt; k++)
                    {
                        hitObj.UpdateRating(word);
                    }

                    _hitsHelper.Add(hitObj);
                }
                else
                {
                    for (int k = 0; k < nCodeCnt; k++)
                    {
                        hitObj.UpdateRating(word);
                    }
                }
            }
        }
Esempio n. 17
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        /// <summary>
        /// Performs a fulltext search of a single file.
        /// </summary>
        /// <param name="search">word(s) or phrase to search</param>
        /// <param name="MaxHits">max hits. If this number is reached, the search will be interrupted</param>
        /// <param name="partialMatches">true if partial word should be matched also
        /// ( if this is true a search of 'support' will match 'supports', otherwise not )</param>
        /// <param name="titleOnly">true if only search in titles</param>
        /// <remarks>Hits are available through the <see cref="Hits">Hists property</see>.</remarks>
        public bool Search(string search, int MaxHits, bool partialMatches, bool titleOnly)
        {
            if (CanSearch)
            {
                string searchString = search;

                // Check if this is a quoted string
                bool IsQuoted = (search.IndexOf("\"") > -1);

                if (IsQuoted)
                {
                    searchString = search.Replace("\"", "");                    // remove the quotes during search
                }
                bool bRet = true;

                _hitsHelper = null;
                _hitsHelper = new List <HitHelper>();

                _hits = null;
                CreateHitsTable();

                string[] words = searchString.Split(new char[] { ' ' });

                for (int i = 0; i < words.Length; i++)
                {
                    bRet &= SearchSingleWord(words[i], MaxHits, partialMatches, titleOnly);
                    if (_hitsHelper.Count >= MaxHits)
                    {
                        break;
                    }
                }

                if (bRet && IsQuoted)
                {
                    FinalizeQuoted(search);
                }

                if (bRet)
                {
                    _hitsHelper.Sort();

                    int nhCount = MaxHits;

                    if (MaxHits < 0)
                    {
                        nhCount = _hitsHelper.Count;
                    }

                    if (nhCount > _hitsHelper.Count)
                    {
                        nhCount = _hitsHelper.Count;
                    }

                    // create hits datatable
                    for (int i = nhCount; i > 0; i--)
                    {
                        HitHelper curHlp = _hitsHelper[i - 1];

                        DataRow newRow = _hits.NewRow();

                        newRow["Rating"]   = curHlp.Rating;
                        newRow["Title"]    = curHlp.Title;
                        newRow["Locale"]   = curHlp.Locale;
                        newRow["Location"] = curHlp.Location;
                        newRow["URL"]      = curHlp.URL;

                        _hits.Rows.Add(newRow);
                    }
                }
                return(bRet);
            }

            return(false);
        }
Esempio n. 18
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 // Use this for initialization
 void Start()
 {
     // Grab the mesh renderer that's on the same object as this script.
     meshRenderer = this.gameObject.GetComponentInChildren <MeshRenderer>();
     hitHelper    = new HitHelper();
 }
 // Use this for initialization
 void Start()
 {
     hitHelper = new HitHelper();
 }