void Update() { CrTime += Time.deltaTime; if (CrTime > 0.1) { for (int j = 40; j < 101; j++) { if (KeyCode[j, i]) { GameObject Notu = (GameObject)Resources.Load("Key"); GameObject Key_obj = Instantiate(Notu, new Vector3((((j + 1) - 70) * 5), 150f, -1f), Quaternion.identity) as GameObject; Key_obj.GetComponent <KeyEvent>().GetObj(Cube); } } CrTime = 0f; i++; } if (i >= EndSign + 100) { HitEvent.fin_Combo(); HitEvent.fin_Music(); } }