public SliderCircleOverlay(Slider slider, SliderPosition position) { this.slider = slider; this.position = position; InternalChild = CirclePiece = new HitCirclePiece(); }
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) : base(slider) { this.position = position; InternalChild = CirclePiece = new HitCirclePiece(); Select(); }
private void load(OsuColour colours) { InternalChildren = new Drawable[] { bodyPiece = new SliderBodyPiece(), headCirclePiece = new HitCirclePiece(), tailCirclePiece = new HitCirclePiece(), new PathControlPointVisualiser(HitObject), }; setState(PlacementState.Initial); }
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle) : base(hitCircle) { InternalChild = CirclePiece = new HitCirclePiece(); }
public HitCirclePlacementBlueprint() : base(new HitCircle()) { InternalChild = new HitCirclePiece(HitObject); }
public HitCircleSelectionBlueprint(HitCircle circle) : base(circle) { InternalChild = CirclePiece = new HitCirclePiece(); }
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle) : base(hitCircle) { InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject); }