Esempio n. 1
0
 void CreateHitBox()
 {
     // need to check if destoryed later..no errors on playtime!
     hitBox = new GameObject().AddComponent <HitBox>();
     hitBox.gameObject.name    = hitBoxName;
     hitBox.transform.parent   = this.transform;
     hitBox.transform.position = transform.position + transform.right;
     hitBox.transform.rotation = this.transform.rotation;
     hitBox.InitializeHitBox(damage, LayerMask.GetMask("Player"));
 }