//public ActionResult Hint([Bind(Include = "moves,winner")]string moves, string winner) //{ // HintModel hints = new HintModel(); // hints.currMoves = moves; // hints.winner = winner; // using (var context = new ChessAtomicCrawlingContext()) // { // GameStatus res = string.Equals(winner, "white") ? GameStatus.WhiteVictorious : GameStatus.BlackVictorious; // var games = from b in context.AtomicGameInfo // where b.status == res && b.moves.StartsWith(moves) // select b; // string nextMove = string.Empty; // int startIndex = moves.Length; // foreach (var g in games) // { // if (g.moves.Length >= startIndex + 4) // { // nextMove = g.moves.Substring(startIndex, 4); // if (hints.hints.ContainsKey(nextMove)) ++hints.hints[nextMove]; // else hints.hints.Add(nextMove, 1); // } // } // } // return View("~/Views/GameMoves/Hints.cshtml", hints); //} public ActionResult HintOld([Bind(Include = "moves,winner")] string moves, string winner) { HintModel hints = HintsEngine.Instance.FindHints(moves, winner); return(View("~/Views/GameMoves/Hintsold.cshtml", hints)); }
private void CreateHintController(HintModel hintModel) { var hintController = Instantiate(Hint3DControllerPrefab, transform); hintController.HintModel = hintModel; _hintControllers.Add(hintModel.ID, hintController); }
private static void FillHintProperties(HintModel hint, uint id, uint taskID, uint stepID, string name, Vector3 position, Quaternion rotation, Vector3 scale) { hint.ID = id; hint.TaskID = taskID; hint.StepID = stepID; hint.Name = name; hint.LocalPosition = position; hint.LocalRotation = rotation; hint.LocalScale = scale; }
private void CreateHintController(HintModel hintModel) { // Instantiate hint controller: var hintController = Instantiate(HintControllerPrefab, HintControllersContainer); hintController.HintPanelItemViewsContainer = HintPanelItemViewsContainer; hintController.HintModel = hintModel; hintController.Showing = Showing; hintController.OnEdit += HintController_OnEdit; // Add to collection: _hints.Add(hintModel.ID, hintController); UpdatePanelSize(); }
public static void AssertHintsAreEqual(HintModel expected, HintModel actual, uint expectedTaskID, uint expectedStepID) { Assert.AreEqual(expected.Type, actual.Type); Assert.AreEqual(expected.Name, actual.Name); Assert.AreEqual(expectedTaskID, actual.TaskID); Assert.AreEqual(expectedStepID, actual.StepID); UnityEngine.Assertions.Assert.AreEqual(expected.LocalPosition, actual.LocalPosition); UnityEngine.Assertions.Assert.AreEqual(expected.LocalRotation, actual.LocalRotation); UnityEngine.Assertions.Assert.AreEqual(expected.LocalScale, actual.LocalScale); if (expected.Type == HintType.Image) { Assert.AreEqual(((ImageHintModel)expected).ImageHintType, ((ImageHintModel)actual).ImageHintType); } }
public void WhenRadioHintInvoked_TheViewModelIsUpdated(string key, string value) { var values = new Dictionary <string, string>() { }; var component = new RadioHint(); component.ViewComponentContext = ViewComponentTestHelper.GetViewComponentContext(); ViewViewComponentResult result = component.Invoke(values) as ViewViewComponentResult; HintModel resultModel = (HintModel)result.ViewData.Model; //Assert value.Should().Be(ViewComponentTestHelper.GetPropertyValue(resultModel, key)); }
public async Task <ApiResponse> GiveHint( [FromRoute] string code, [FromBody] HintModel hintModel) { (var game, var localPlayer) = await GetGameAndLocalPlayer(code); if (game.CanGiveHint(localPlayer).IsFailure(out string message)) { return(BadRequest(message)); } game.GiveHint(localPlayer, hintModel.HintWord, hintModel.WordCount); await _gameUpdater.UpdateGame(game); return(Accepted("Hint submitted.")); }
/// <summary> /// 初始化提示 /// </summary> private void InitHint() { XDocument xDoc = XDocument.Load("Config/hint.xml"); XElement xRoot = xDoc.Element("Root"); foreach (var xHint in xRoot.Elements("Hint")) { HintModel hintModel = new HintModel(); hintModel.Id = int.Parse(xHint.Attribute("id").Value); hintModel.Content = xHint.Attribute("content").Value; String isHint = xHint.Attribute("isHint").Value; if (isHint.Equals("true")) { hintModel.IsHint = true; } else { hintModel.IsHint = false; } view.hintModelDictionary.Add(hintModel.Id, hintModel); } }
public void Active(HintModel hint) { gameObject.SetActive(true); hintInfo.text = hint.HintInfo; hint.Result(); }
public void AddHints(HintModel hint) { hintWindow.Active(hint); }
public Task <ApiResponse> GiveCurrentGameHint( [FromBody] HintModel hintModel) => GiveHint(User.GetGameCode(), hintModel);