// Update is called once per frame void Update() { try { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); } catch { } try { if (Input.GetKey(KeyCode.Space) && canBePickedUp) { pickup(); } if (inventory.highlightedObject != this) { Color tmp = this.GetComponent <SpriteRenderer>().color; tmp.a = 1f; this.GetComponent <SpriteRenderer>().color = tmp; } } catch { } }
void Start() { inventoryH = GameObject.FindGameObjectsWithTag("UI")[0]; inventoryHigh = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); imageInv = inventoryH.GetComponent <Image>(); //imageInvTip = inventoryTip.GetComponent<Image>(); soundinventoryOpen = GameObject.Find("InventoryHide").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { try { soundpickup = GameObject.Find("PickupSound").GetComponent <AudioSource>(); inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); } catch { } }
// Start is called before the first frame update void Start() { try { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); player = GameObject.FindGameObjectWithTag("Player").transform; playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); } catch { } }
// Start is called before the first frame update void Start() { playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); }
void Start() { inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); }