void Start() { splash = GameObject.Find("Splash"); score = GameObject.Find("Score"); directions = GameObject.Find("Directions"); highScores = HighScoreManager.s_instance.highScores; FormatScores(highScores.dailyScores, dailyScores); FormatScores(highScores.weeklyScores, weeklyScores); FormatScores(highScores.monthlyScores, monthlyScores); dailyScores.GetComponent <Renderer>().sortingOrder = 5; weeklyScores.GetComponent <Renderer>().sortingOrder = 5; monthlyScores.GetComponent <Renderer>().sortingOrder = 5; GameObject.Find("Daily Title").GetComponent <Renderer>().sortingOrder = 5; GameObject.Find("Weekly Title").GetComponent <Renderer>().sortingOrder = 5; GameObject.Find("Monthly Title").GetComponent <Renderer>().sortingOrder = 5; score.SetActive(false); state = State.Splash; //directions.SetActive(false); }
void Awake() { highScores = HighScoreXML.Load <HighScoreXML>(); InvokeRepeating("UpdateScores", 0f, 300f); s_instance = this; }
private void Start() { highScoreXml = new HighScoreXML(); highScore = highScoreXml.load(); }
private void Start() { highScoreXml = new HighScoreXML(); highScore.text = "Highscore: " + highScoreXml.load().ToString(); }