Esempio n. 1
0
    /// <summary>
    /// Load the high scores from PlayerPrefs.
    /// </summary>
    public static void LoadHighScores()
    {
        try
        {
            string json = "";

            if (PlayerPrefs.HasKey(saveKey))
            {
                json = PlayerPrefs.GetString(saveKey);
            }

            if (json != "{}")
            {
                HighScoreWrapper wrapper = JsonUtility.FromJson <HighScoreWrapper>(json);
                highScores = new List <HighScore>(wrapper.highScores);
            }
            else
            {
                highScores = new List <HighScore>();
            }
        } catch (Exception e)
        {
            BugLog.Instance.ShowException(e);
        }
    }
Esempio n. 2
0
    /// <summary>
    /// Save the high score to PlayerPrefs.
    /// </summary>
    public static void SaveHighScores()
    {
        HighScoreWrapper wrapper = new HighScoreWrapper(); //Need to wrap the high sores because Lists cannot be serialized independently.

        wrapper.highScores = highScores.ToArray();
        string json = JsonUtility.ToJson(wrapper);

        PlayerPrefs.SetString(saveKey, json);
    }