protected NPC() { localPathing.GridSize = 0.3f; highLevelGoalState = new HighLevelGoalState(this); navMeshLevelGoalState = new NavMeshLevelGoalState(this); motionLevelGoalState = new MotionLevelGoalState(this); }
public NPC() { highLevelGoalState = new HighLevelGoalState(this); navMeshLevelGoalState = new NavMeshLevelGoalState(this); motionLevelGoalState = new MotionLevelGoalState(this); DebugID = idCount++; }