Esempio n. 1
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 public Matches()
 {
     _gameTime     = new GameTime();
     _matchManager = new MatchManager();
     _updateLoop   = new HighFrequencyTimer(GlobalConfiguration.UPDATE_INTERVAL, id => Update(id));
     _updateLoop.Start();
 }
Esempio n. 2
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        // private constructor since this should be a singleton
        private Game()
        {
            _locker = new object();

            ScreenConfiguration  = new ScreenConfiguration();
            Configuration        = new GameConfigurationManager();
            RegistrationHandler  = new RegistrationHandler();
            RuntimeConfiguration = new RuntimeConfiguration();

            DRAW_AFTER = Configuration.gameConfig.DRAW_INTERVAL / Configuration.gameConfig.UPDATE_INTERVAL;
            _drawFPS   = 1000 / Configuration.gameConfig.DRAW_INTERVAL;

            _gameLoop = new HighFrequencyTimer(1000 / Configuration.gameConfig.UPDATE_INTERVAL, id => Update(id), () => { }, () => { }, (fps) =>
            {
                _actualFPS = fps;
            });

            _gameTime = new GameTime();

            _world      = new World();
            GameHandler = new GameHandler(_world);

            _payloadManager = new PayloadManager();

            UserHandler       = new UserHandler(GameHandler);
            ConnectionManager = new ConnectionManager(UserHandler, _locker);

            _gameLoop.Start();
        }
Esempio n. 3
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        private void InitHighFrequencyTimerGameLoop()
        {
            gameLoop = new HighFrequencyTimer(62.5, id => GameLoopTick(id), () => { }, () => { }, (fps) =>
            {
                actualFps = fps;
            });

            gameLoop.Start();
        }