private void Start() { Physics2D.IgnoreLayerCollision(9, 10, true); web = GetComponent <LineRenderer>(); web.SetPosition(0, new Vector3(startPosition.x, startPosition.y + webOffset)); web.SetPosition(1, new Vector3(startPosition.x, startPosition.y + webOffset)); web.sortingLayerName = "Player Foreground"; web.sortingOrder = -1; startPosition = transform.position; endPosition.x = transform.position.x; animator = GetComponentInChildren <Animator>(); animator.SetBool("ascending", false); animator.SetBool("descending", false); animator.SetBool("attacking", false); animator.SetBool("idle", true); player = GameObject.Find("Player").GetComponent <HidingSkill>(); SwitchTo(HangingSpiderState.Idle); }
private void Start() { targetObject = "Player"; player = GameObject.Find("Player").GetComponent <HidingSkill>(); }