/// <summary>
 /// Initialise the Hideables list, and also each of the hideables
 /// </summary>
 private void _SpawnHideableManager()
 {
     MyHideableManager = new HideableManager();
     MyHideableManager.Initialise();
 }
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    //----------------------------------------------------------------------------
    //             Initialise
    //----------------------------------------------------------------------------

    #region Initialise

    public void Initialise(HideableManager hideableManager)
    {
        MyMaterials       = GetComponent <MeshRenderer>().materials;
        MyHideableManager = hideableManager;
        MyBoxCollider     = GetComponent <BoxCollider>();
    }