/// <summary> /// Initialise the Hideables list, and also each of the hideables /// </summary> private void _SpawnHideableManager() { MyHideableManager = new HideableManager(); MyHideableManager.Initialise(); }
//---------------------------------------------------------------------------- // Initialise //---------------------------------------------------------------------------- #region Initialise public void Initialise(HideableManager hideableManager) { MyMaterials = GetComponent <MeshRenderer>().materials; MyHideableManager = hideableManager; MyBoxCollider = GetComponent <BoxCollider>(); }