public override void InitializeTasks() { base.InitializeTasks(); SiegeTask.Enable(); TimingAttackTask.Enable(); //WorkerScoutTask.Enable(); DefenseTask.Enable(); BunkerDefendersTask.Enable(); SupplyDepotTask.Enable(); ArmyRavenTask.Enable(); MechDestroyExpandsTask.Enable(); RepairTask.Enable(); ReplenishBuildingSCVTask.Enable(); ClearBlockedExpandsTask.Enable(); HomeRepairTask.Enable(); TransformTask.Enable(); ThorretTask.Enable(); HideBuildingTask.Enable(); HideUnitsTask.Enable(); //AttackTask.Enable(); AttackTask.Enable(); if (TankDefenseTasks.Count == 0) { foreach (Base b in Bot.Main.BaseManager.Bases) { if (b == Natural || b == Main) { continue; } TankDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.SIEGE_TANK) { MaxDefenders = 2 }); LiberatorDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.LIBERATOR) { MaxDefenders = 1 }); VikingDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.VIKING_FIGHTER) { MaxDefenders = 1 }); } } foreach (DefenseSquadTask task in TankDefenseTasks) { Task.Enable(task); } foreach (DefenseSquadTask task in LiberatorDefenseTasks) { Task.Enable(task); } foreach (DefenseSquadTask task in VikingDefenseTasks) { Task.Enable(task); } }
public override void InitializeTasks() { base.InitializeTasks(); HideUnitsTask.Enable(); DefenseTask.Enable(); TimingAttackTask.Enable(); OracleHarassBasesTask.Enable(); WorkerScoutTask.Enable(); ArmyObserverTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } }