void UpdateEnvironmentHideFlags() { if (m_HideFlagUtility == null) { m_HideFlagUtility = new HideFlagUtility(m_PreviewScene, m_PrefabContentsRoot); } m_HideFlagUtility.UpdateEnvironmentHideFlags(); }
void Cleanup() { if (m_PrefabContentsRoot != null && m_PrefabContentsRoot.scene != m_PreviewScene) { UnityEngine.Object.DestroyImmediate(m_PrefabContentsRoot); } if (m_PreviewScene.IsValid()) { PrefabStageUtility.DestroyPreviewScene(m_PreviewScene); // Automatically deletes all GameObjects in scene } m_PrefabContentsRoot = null; m_HideFlagUtility = null; m_PrefabAssetPath = null; m_InitialSceneDirtyID = 0; m_LastSceneDirtyID = 0; m_IgnoreNextAssetImportedEventForCurrentPrefab = false; m_PrefabWasChangedOnDisk = false; }
void Cleanup() { if (m_PreviewScene.IsValid()) { List <GameObject> roots = new List <GameObject>(); m_PreviewScene.GetRootGameObjects(roots); foreach (var go in roots) { UnityEngine.Object.DestroyImmediate(go); } PrefabStageUtility.DestroyPreviewScene(m_PreviewScene); } m_PrefabContentsRoot = null; m_HideFlagUtility = null; m_PrefabAssetPath = null; m_InitialSceneDirtyID = 0; m_LastSceneDirtyID = 0; m_IgnoreNextAssetImportedEventForCurrentPrefab = false; m_PrefabWasChangedOnDisk = false; }