/// <summary>
        /// 创建隐藏实体完成事件。
        /// </summary>
        /// <param name="entityId">实体编号。</param>
        /// <param name="entityAssetName">实体资源名称。</param>
        /// <param name="entityGroup">实体所属的实体组。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>创建的隐藏实体完成事件。</returns>
        public static HideEntityCompleteEventArgs Create(int entityId, string entityAssetName, IEntityGroup entityGroup, object userData)
        {
            HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire <HideEntityCompleteEventArgs>();

            hideEntityCompleteEventArgs.EntityId        = entityId;
            hideEntityCompleteEventArgs.EntityAssetName = entityAssetName;
            hideEntityCompleteEventArgs.EntityGroup     = entityGroup;
            hideEntityCompleteEventArgs.UserData        = userData;
            return(hideEntityCompleteEventArgs);
        }
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        void HideEntitySuccessCallback(object sender, GameEventArgs e)
        {
            HideEntityCompleteEventArgs args = e as HideEntityCompleteEventArgs;

            if (args == null)
            {
                return;
            }
            m_EnitityIds.Remove(args.EntityId);
            if (m_EnitityIds.Count == 0)
            {
                GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, HideEntitySuccessCallback);
                if (m_HideEntitiesCompleteCallback != null)
                {
                    m_HideEntitiesCompleteCallback();
                    m_HideEntitiesCompleteCallback = null;
                }
            }
        }