public override void InitOutfit() { AddItem(new ElvenBoots(0x725)); AddItem(new ElvenPants(0x3B3)); AddItem(new Cloak(0x16A)); AddItem(new Circlet()); Item item; item = new HideGloves { Hue = 0x224 }; AddItem(item); item = new HideChest { Hue = 0x224 }; AddItem(item); item = new HidePauldrons { Hue = 0x224 }; AddItem(item); }
public Jusae() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Jusae"; Title = "the bowcrafter"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new Sandals(0x901)); AddItem(new ShortPants(0x661)); AddItem(new MagicalShortbow()); Item item; item = new HideChest(); item.Hue = 0x27B; AddItem(item); item = new HidePauldrons(); item.Hue = 0x27E; AddItem(item); }
public Aulan() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Aulan"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); Item item; item = new ElvenBoots(); item.Hue = Utility.RandomYellowHue(); AddItem(item); AddItem(new ElvenPants(Utility.RandomGreenHue())); AddItem(new Cloak(Utility.RandomGreenHue())); AddItem(new Circlet()); item = new HideChest(); item.Hue = Utility.RandomYellowHue(); AddItem(item); item = new HideGloves(); item.Hue = Utility.RandomYellowHue(); AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x3B3)); AddItem(new WingedHelm()); AddItem(new RadiantScimitar()); Item item; item = new WoodlandLegs { Hue = 0x732 }; AddItem(item); item = new HideChest { Hue = 0x727 }; AddItem(item); item = new LeafArms { Hue = 0x749 }; AddItem(item); }
public Cloorne() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Cloorne"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots(0x3B2)); AddItem(new RadiantScimitar()); AddItem(new WingedHelm()); Item item; item = new WoodlandLegs(); item.Hue = 0x74A; AddItem(item); item = new HideChest(); item.Hue = 0x726; AddItem(item); item = new LeafArms(); item.Hue = 0x73E; AddItem(item); }
public override void InitOutfit() { Name = "Xandarthaxx"; Body = 605; Female = false; Race = Race.Elf; Hue = 2404; HairItemID = 12225; HairHue = 1419; FacialHairItemID = 0; FacialHairHue = 0; SetStr(267); SetDex(229); SetInt(168); SetSkill(SkillName.ArmsLore, 36.0, 68.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 60.0, 83.0); SetSkill(SkillName.Macing, 61.0, 93.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); PackGold(8, 16); AddItem(new ThighBoots()); HideChest chest = new HideChest(); chest.Movable = true; AddItem(chest); HideGloves gloves = new HideGloves(); gloves.Movable = true; AddItem(gloves); HideGorget gorget = new HideGorget(); gorget.Movable = true; AddItem(gorget); HidePants legs = new HidePants(); legs.Movable = true; AddItem(legs); OrnateAxe weapon = new OrnateAxe(); weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); }
public override void InitOutfit() { AddItem(new Sandals(0x901)); AddItem(new ShortPants(0x651)); AddItem(new MagicalShortbow()); Item item; item = new HideChest(); item.Hue = 0x27B; AddItem(item); item = new HidePauldrons(); item.Hue = 0x27E; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x3B3)); this.AddItem(new WingedHelm()); this.AddItem(new RadiantScimitar()); Item item; item = new WoodlandLegs(); item.Hue = 0x732; this.AddItem(item); item = new HideChest(); item.Hue = 0x727; this.AddItem(item); item = new LeafArms(); item.Hue = 0x749; this.AddItem(item); }