// Update is called once per frame
    void Update()
    {
        Vector2 hidePosition;
        Vector2 hideAccel = hide.getSteering(target, obstacleSpawner.objs, out hidePosition);

        Vector2 accel = wallAvoid.getSteering(hidePosition - (Vector2)transform.position);

        if (accel.magnitude < 0.005f)
        {
            accel = hideAccel;
        }

        steeringBasics.steer(accel);
        steeringBasics.lookWhereYoureGoing();
    }