void SetCanSenseSconce(HiddenSconce sconce) { ourHiddenSconce = sconce; canSenseHiddenSconce = true; ourHiddenSconce.ThisSconceRevealed += this.SetCanNOTSenseSconce; RoomManager.PlayerEnteredNewRoom += CheckIfRoomWithOurSconce; }
public void NewSconceRevealedWrapper(Sconce sconce, HiddenSconce hiddenSconce) { if (NewSconceRevealed != null) { NewSconceRevealed(sconce, hiddenSconce); } }