Esempio n. 1
0
        /// <summary>
        /// If an XML path has been populated, generates a list of hidden achievements. Excludes any files that start with an underscore (_).
        /// </summary>
        public List <HiddenAchievement> GetHiddenAchievementData()
        {
            XNamespace ns = this.HiddenAchievementsNamespace;

            var hiddenAchievements = new List <HiddenAchievement>();

            if (!string.IsNullOrWhiteSpace(this.HiddenAchievementsXmlPath) && Directory.Exists(this.HiddenAchievementsXmlPath))
            {
                var xmlDirectory = new DirectoryInfo(this.HiddenAchievementsXmlPath);
                var xmlFiles     = xmlDirectory.GetFiles("*.xml").Where(f => !f.Name.StartsWith("_"));
                foreach (var xmlFile in xmlFiles)
                {
                    var xml          = XDocument.Load(xmlFile.FullName);
                    var rootXml      = xml.Element(ns + "XblAchievements");
                    var gameId       = rootXml.Element(ns + "Game").Attribute("id").Value;
                    var gameTitle    = rootXml.Element(ns + "Game").Element(ns + "Title").Value;
                    var achievements = rootXml.Elements(ns + "Achievement");
                    if (achievements.Count() > 0)
                    {
                        foreach (var achievement in achievements)
                        {
                            var hiddenAchievement = new HiddenAchievement();
                            hiddenAchievement.GameId      = gameId;
                            hiddenAchievement.GameTitle   = gameTitle;
                            hiddenAchievement.Id          = achievement.Attribute("id").Value;
                            hiddenAchievement.Title       = achievement.Element(ns + "Title").Value;
                            hiddenAchievement.Image       = achievement.Element(ns + "Image").Value;
                            hiddenAchievement.Description = achievement.Element(ns + "Description").Value;
                            hiddenAchievements.Add(hiddenAchievement);
                        }
                    }
                }
            }
            return(hiddenAchievements);
        }
        /// <summary>
        /// If an XML path has been populated, generates a list of hidden achievements. Excludes any files that start with an underscore (_).
        /// </summary>
        public List<HiddenAchievement> GetHiddenAchievementData()
        {
            XNamespace ns = this.HiddenAchievementsNamespace;

            var hiddenAchievements = new List<HiddenAchievement>();
            if (!string.IsNullOrWhiteSpace(this.HiddenAchievementsXmlPath) && Directory.Exists(this.HiddenAchievementsXmlPath))
            {
                var xmlDirectory = new DirectoryInfo(this.HiddenAchievementsXmlPath);
                var xmlFiles = xmlDirectory.GetFiles("*.xml").Where(f => !f.Name.StartsWith("_"));
                foreach (var xmlFile in xmlFiles)
                {
                    var xml = XDocument.Load(xmlFile.FullName);
                    var rootXml = xml.Element(ns + "XblAchievements");
                    var gameId = rootXml.Element(ns + "Game").Attribute("id").Value;
                    var gameTitle = rootXml.Element(ns + "Game").Element(ns + "Title").Value;
                    var achievements = rootXml.Elements(ns + "Achievement");
                    if (achievements.Count() > 0)
                    {
                        foreach (var achievement in achievements)
                        {
                            var hiddenAchievement = new HiddenAchievement();
                            hiddenAchievement.GameId = gameId;
                            hiddenAchievement.GameTitle = gameTitle;
                            hiddenAchievement.Id = achievement.Attribute("id").Value;
                            hiddenAchievement.Title = achievement.Element(ns + "Title").Value;
                            hiddenAchievement.Image = achievement.Element(ns + "Image").Value;
                            hiddenAchievement.Description = achievement.Element(ns + "Description").Value;
                            hiddenAchievements.Add(hiddenAchievement);
                        }
                    }
                }
            }
            return hiddenAchievements;
        }