private void generateHexagonGrid() { Hexagon.LandfeldTyp[] randomHexagonFieldTypes = generateRandomHexagonFieldTyps(); int[] nrChips = { 5, 2, 6, 3, 8, 10, 9, 12, 11, 4, 8, 10, 9, 4, 5, 6, 3, 11, 1 }; // 7 Rows Hexagones = new Hexagon[5][]; Hexagones[0] = new Hexagon[3]; // Row 0, Columns 3 Hexagones[1] = new Hexagon[4]; Hexagones[2] = new Hexagon[5]; Hexagones[3] = new Hexagon[4]; Hexagones[4] = new Hexagon[3]; int count = 0; for (int rowIndex = 0; rowIndex < Hexagones.GetLength(0); rowIndex++) { var points = new HexagonPoint[6]; for (int columnIndex = 0; columnIndex < Hexagones[rowIndex].GetLength(0); columnIndex++) { var hexPosition = new HexagonPosition(rowIndex, columnIndex); for (int pointIndex = 0; pointIndex < points.Length; pointIndex++) { points[pointIndex] = new HexagonPoint(pointIndex); } Hexagones[rowIndex][columnIndex] = new Hexagon(hexPosition, randomHexagonFieldTypes[count], nrChips[count], points.ToList()); count++; } } }