public void CalculateDistancesBetweenTiles()
        {
            StringInputReader reader = new StringInputReader();
            HexWalker         walker = new HexWalker(reader);

            Assert.Equal(3, walker.ShortestDistanceFromStart("ne,ne,ne"));
            Assert.Equal(0, walker.ShortestDistanceFromStart("ne,ne,sw,sw"));
            Assert.Equal(2, walker.ShortestDistanceFromStart("ne,ne,s,s"));
            Assert.Equal(3, walker.ShortestDistanceFromStart("se,sw,se,sw,sw"));
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            /**
             *  I used the following extremely well-written guide by Amit Patel (Red Blob Games)
             *  to understand how a hexogonal grid can be represented and how one traverses it:
             *
             *  https://www.redblobgames.com/grids/hexagons
             *
             *  It's one of the most nicely-presented resources on game development that I've
             *  ever seen!
             */

            FileInputReader reader = new FileInputReader();
            HexWalker       walker = new HexWalker(reader);

            // Part one
            Console.WriteLine(walker.ShortestDistanceFromStart("Inputs/day-11.txt"));

            // Part two
            Console.WriteLine(walker.FarthestDistanceFromStart("Inputs/day-11.txt"));
        }