Vector3Int GetGoalContact(Transform target) { var pos = HexUtil.GetNearestCoord(target.position); pos.y = 0; while (level[pos] != 2 && pos.y < 50) { pos += Vector3Int.up; } target.position = HexUtil.ToWorld(pos); return(pos); }
Vector3Int GetGoalContact(Transform target) { var pos = HexUtil.GetNearestCoord(target.position); pos.y = 0; while (level[pos] != 2 && pos.y < 50) { pos += Vector3Int.up; } target.position = HexUtil.ToWorld(pos); return(pos); }