public Vector3[] FindPath(HexCoord originHex, HexCoord desinationHex, bool ignorePlayer) { return(GetPathPosition(HexTilePathFinder.FindPath(GetMapTile(originHex), GetMapTile(desinationHex), new HexCoord[0], ignorePlayer).listOfTiles)); }
public Vector3[] FindPath(HexCoord originHex, HexCoord desinationHex, HexCoord[] occupied) { return(GetPathPosition(HexTilePathFinder.FindPath(GetMapTile(originHex), GetMapTile(desinationHex), occupied, false).listOfTiles)); }
public HexTilePath FindPath(HexCoord originHex, HexCoord desinationHex) { return(HexTilePathFinder.FindPath(GetMapTile(originHex), GetMapTile(desinationHex), new HexCoord[0], false)); }