Esempio n. 1
0
        private void UpdateDebugVisuals(bool remove, int sig, GameObject debugPrefab)
        {
            if (!remove && _manager.ShowDebug && _manager.OccupiedTilePrefab != null)
            {
                // Attempt to reuse a grid
                if (_debugTileCounter >= debugVisuals.Count)
                {
                    GameObject newVisual = Instantiate(debugPrefab) as GameObject;
                    Hex        hex       = newVisual.GetComponent <Hex>();
                    if (hex != null)
                    {
                        float factor = (_trackedGameObject == null) ? 0.8f : 0.9f;
                        hex.GridSize = _manager.GridSize * factor;
                    }
                    newVisual.transform.parent = _manager.transform;
                    debugVisuals.Add(newVisual);
                }

                int     x, y;
                Vector3 pos = Vector3.zero;

                _manager.SigToGrid(sig, out x, out y);
                _manager.GridToPosition(x, y, ref pos);

                debugVisuals[_debugTileCounter].transform.position = pos + (Vector3.up * _manager.OccupiedDebugYPosition);

                // Re-use pos
                pos.Set(x, 0, y);
                debugVisuals[_debugTileCounter].gameObject.SetActive(_manager.IsValid(pos));

                _debugTileCounter++;
            }
        }
Esempio n. 2
0
    void GetNewDestination()
    {
        tempGrid.Set(Random.Range(-70, 70), 0, Random.Range(-70, 70));

        if (_gridManager.IsValid(tempGrid) && !_gridManager.IsOccupied(tempGrid))
        {
            Vector3 destination = Vector3.zero;
            _gridManager.GridToPosition(tempGrid, ref destination);
            _navAgent.destination = destination;
        }
    }