Esempio n. 1
0
    public void RecruitCharacter()
    {
        Character recruitedCharacter = recruitableCharacter;

        HexGridController.SpawnCharacterForPlayerCrew(recruitedCharacter);
        recruitableCharacter = null;
        OnHarborChanged?.Invoke(this);
    }
Esempio n. 2
0
    //Creates a player from a prefab and spawns a ship, starting characters and adds them to controllers
    private void CreateHumanPlayer()
    {
        Ship newShip = Instantiate(playerStarterShip);

        newShip.transform.SetParent(shipTransform);

        worldGrid.AddUnit(newShip, worldController.PlayerSpawnPosition, HexDirectionExtension.ReturnRandomDirection(), true);

        combatSystem.managementMap = playerStartingGridMap;

        Player newPlayer = new Player(newShip, true, playerCrewSimulation);

        MapTurnSystem.instance.AddPlayerToFirstPositionInTurnOrder(newPlayer);
        HexGridController.player = newPlayer;
        newPlayer.PlayerData.NextBountyChange = setupData.difficultySettings.bountyChanges;
        for (int i = 0; i < startingCharacters.Length; i++)
        {
            HexGridController.SpawnCharacterForPlayerCrew(startingCharacters[i]);
        }
        OnPlayerCreated?.Invoke(newPlayer);
    }