void AddItems() { if (!isServer) { for (int i = 0; i < StartInfo.ItemTypes.Length; i++) { itemTypes.Add(StartInfo.ItemTypes[i]); itemCellIndex.Add(StartInfo.ItemCellIndex[i]); } } for (int i = 0; i < itemTypes.Count; i++) { HexItem item = Instantiate <HexItem>(HexItem.itemPrefab); item.itemType = (HexItemType)itemTypes[i]; grid.AddItem(item, grid.GetCell(itemCellIndex[i])); } }