Esempio n. 1
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    public void CreateHex(int x, int y)
    {
        GameObject socket = hexSockets[x, y];
        HexType    type   = RandomType();
        GameObject go     = Instantiate(type.prefab, socket.transform.position + Vector3.up * 2.0f, type.prefab.transform.rotation);

        go.transform.parent = hexParent.transform;
        go.name             = "Hex(" + x + "," + y + ")";
        board[x, y]         = new Hex(go, type, x, y);
        HexBehaviour hexBehaviour = go.GetComponent <HexBehaviour>();

        hexBehaviour.hexReference = board[x, y];
        hexBehaviour.SetPosition(socket.transform.position);
    }
Esempio n. 2
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    public void CreateBombHex(int x, int y)
    {
        GameObject socket = hexSockets[x, y];
        HexType    type   = RandomType();
        GameObject go     = Instantiate(type.prefab, socket.transform.position + Vector3.up * 4.0f, type.prefab.transform.rotation);

        go.transform.parent = hexParent.transform;
        go.name             = "Hex(" + x + "," + y + ")";
        board[x, y]         = new Hex(go, type, x, y);
        HexBehaviour hexBehaviour = go.GetComponent <HexBehaviour>();

        hexBehaviour.hexReference = board[x, y];

        GameObject bombGO = Instantiate(bombPrefab, socket.transform.position + Vector3.up * 4.11f + Vector3.right * 0.07f, Quaternion.identity, go.transform);

        BombBehaviour bb = bombGO.GetComponent <BombBehaviour>();

        bombsReferences.Add(bb);
        bb.Init(bombStartingCountDown);

        hexBehaviour.SetPosition(socket.transform.position);
    }
Esempio n. 3
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    //Rotates three slaves around dot
    public void Rotate(bool clockWise)
    {
        // Take the slaves and self
        int slaveSideX = dotObject.slavesBoardIndex[0].x;
        int slaveSideY = dotObject.slavesBoardIndex[0].y;
        int slaveTopX  = dotObject.slavesBoardIndex[1].x;
        int slaveTopY  = dotObject.slavesBoardIndex[1].y;
        int slaveBotX  = dotObject.slavesBoardIndex[2].x;
        int slaveBotY  = dotObject.slavesBoardIndex[2].y;

        Hex hexSide = boardManager.board[slaveSideX, slaveSideY];
        Hex hexTop  = boardManager.board[slaveTopX, slaveTopY];
        Hex hexBot  = boardManager.board[slaveBotX, slaveBotY];

        HexBehaviour hexBSide = hexSide.go.GetComponent <HexBehaviour>();
        HexBehaviour hexBTop  = hexTop.go.GetComponent <HexBehaviour>();
        HexBehaviour hexBBot  = hexBot.go.GetComponent <HexBehaviour>();

        if (isLeft)
        {
            if (clockWise)
            {
                // Update Board
                Hex temp1 = boardManager.board[slaveTopX, slaveTopY].Clone();

                boardManager.board[slaveSideX, slaveSideY].x = slaveTopX;
                boardManager.board[slaveSideX, slaveSideY].y = slaveTopY;
                boardManager.board[slaveTopX, slaveTopY]     = boardManager.board[slaveSideX, slaveSideY];
                boardManager.board[slaveBotX, slaveBotY].x   = slaveSideX;
                boardManager.board[slaveBotX, slaveBotY].y   = slaveSideY;
                boardManager.board[slaveSideX, slaveSideY]   = boardManager.board[slaveBotX, slaveBotY];
                temp1.x = slaveBotX;
                temp1.y = slaveBotY;
                boardManager.board[slaveBotX, slaveBotY] = temp1;

                Vector3 hexSideTargetPosition = boardManager.hexSockets[slaveTopX, slaveTopY].transform.position;
                Vector3 hexTopTargetPosition  = boardManager.hexSockets[slaveBotX, slaveBotY].transform.position;
                Vector3 hexBotTargetPosition  = boardManager.hexSockets[slaveSideX, slaveSideY].transform.position;

                hexBSide.SetPosition(hexSideTargetPosition, this);
                hexBTop.SetPosition(hexTopTargetPosition, this);
                hexBBot.SetPosition(hexBotTargetPosition, this);

                // hexBSide.SetRotation(Vector3.forward*60f);
                // hexBTop.SetRotation(Vector3.forward *60f);
                // hexBBot.SetRotation(Vector3.forward *60f);

                transform.RotateAround(transform.position, transform.forward, -120.0f);
            }
            else
            {
                // Update Board
                Hex temp1 = boardManager.board[slaveBotX, slaveBotY].Clone();

                boardManager.board[slaveSideX, slaveSideY].x = slaveBotX;
                boardManager.board[slaveSideX, slaveSideY].y = slaveBotY;
                boardManager.board[slaveBotX, slaveBotY]     = boardManager.board[slaveSideX, slaveSideY];
                boardManager.board[slaveTopX, slaveTopY].x   = slaveSideX;
                boardManager.board[slaveTopX, slaveTopY].y   = slaveSideY;
                boardManager.board[slaveSideX, slaveSideY]   = boardManager.board[slaveTopX, slaveTopY];
                temp1.x = slaveTopX;
                temp1.y = slaveTopY;
                boardManager.board[slaveTopX, slaveTopY] = temp1;

                Vector3 hexSideTargetPosition = boardManager.hexSockets[slaveBotX, slaveBotY].transform.position;
                Vector3 hexTopTargetPosition  = boardManager.hexSockets[slaveSideX, slaveSideY].transform.position;
                Vector3 hexBotTargetPosition  = boardManager.hexSockets[slaveTopX, slaveTopY].transform.position;

                hexBSide.SetPosition(hexSideTargetPosition, this);
                hexBTop.SetPosition(hexTopTargetPosition, this);
                hexBBot.SetPosition(hexBotTargetPosition, this);

                // hexBSide.SetRotation(Vector3.forward * -60f);
                // hexBTop.SetRotation(Vector3.forward * -60f);
                // hexBBot.SetRotation(Vector3.forward * -60f);

                transform.RotateAround(transform.position, transform.forward, 120.0f);
            }
        }
        else
        {
            if (clockWise)
            {
                // Update Board
                Hex temp1 = boardManager.board[slaveBotX, slaveBotY].Clone();

                Hex side = boardManager.board[slaveSideX, slaveSideY];
                side.x = slaveBotX;
                side.y = slaveBotY;
                boardManager.board[slaveBotX, slaveBotY] = side;

                Hex top = boardManager.board[slaveTopX, slaveTopY];
                top.x = slaveSideX;
                top.y = slaveSideY;
                boardManager.board[slaveSideX, slaveSideY] = boardManager.board[slaveTopX, slaveTopY];
                temp1.x = slaveTopX;
                temp1.y = slaveTopY;
                boardManager.board[slaveTopX, slaveTopY] = temp1;

                Vector3 hexSideTargetPosition = boardManager.hexSockets[slaveBotX, slaveBotY].transform.position;
                Vector3 hexTopTargetPosition  = boardManager.hexSockets[slaveSideX, slaveSideY].transform.position;
                Vector3 hexBotTargetPosition  = boardManager.hexSockets[slaveTopX, slaveTopY].transform.position;

                hexBSide.SetPosition(hexSideTargetPosition, this);
                hexBTop.SetPosition(hexTopTargetPosition, this);
                hexBBot.SetPosition(hexBotTargetPosition, this);

                // hexBSide.SetRotation(Vector3.forward * -60f);
                // hexBTop.SetRotation(Vector3.forward * -60f);
                // hexBBot.SetRotation(Vector3.forward * -60f);


                transform.RotateAround(transform.position, transform.forward, 120.0f);
            }
            else
            {
                // Update Board
                Hex temp1 = boardManager.board[slaveTopX, slaveTopY].Clone();

                Hex side = boardManager.board[slaveSideX, slaveSideY];
                side.x = slaveTopX;
                side.y = slaveTopY;
                boardManager.board[slaveTopX, slaveTopY] = side;

                Hex bot = boardManager.board[slaveBotX, slaveBotY];
                bot.x = slaveSideX;
                bot.y = slaveSideY;
                boardManager.board[slaveSideX, slaveSideY] = bot;

                temp1.x = slaveBotX;
                temp1.y = slaveBotY;
                boardManager.board[slaveBotX, slaveBotY] = temp1;

                Vector3 hexSideTargetPosition = boardManager.hexSockets[slaveTopX, slaveTopY].transform.position;
                Vector3 hexTopTargetPosition  = boardManager.hexSockets[slaveBotX, slaveBotY].transform.position;
                Vector3 hexBotTargetPosition  = boardManager.hexSockets[slaveSideX, slaveSideY].transform.position;

                hexBSide.SetPosition(hexSideTargetPosition, this);
                hexBTop.SetPosition(hexTopTargetPosition, this);
                hexBBot.SetPosition(hexBotTargetPosition, this);

                // hexBSide.SetRotation(Vector3.forward * 60f);
                // hexBTop.SetRotation(Vector3.forward * 60f);
                // hexBBot.SetRotation(Vector3.forward * 60f);

                transform.RotateAround(transform.position, transform.forward, -120.0f);
            }
        }
    }