Esempio n. 1
0
    public void SetHero(HeroUnit hero)
    {
        this.hero     = hero;
        nameText.text = hero.name;
        if (!InParty)
        {
            buttonText.text = "Hire (" + hero.cost + " Gold)";
        }
        else
        {
            buttonText.text = "Remove from party";
        }

        if (!InParty && hero.cost > PartyManager.it.GetGold())
        {
            actionButton.interactable = false;
        }

        levelText.text = "Rarity " + hero.rarity;
        UnitStats stats = hero.GetStats();

        strStatImage.transform.localScale = new Vector3(stats.strength / 25.0f, 1.0f, 1.0f);
        intStatImage.transform.localScale = new Vector3(stats.intelligence / 25.0f, 1.0f, 1.0f);
        dexStatImage.transform.localScale = new Vector3(stats.dexterity / 25.0f, 1.0f, 1.0f);

        switch (stats.GetPrimaryStat())
        {
        case StatType.STR:
            GetComponent <Image>().sprite = strPanel;
            break;

        case StatType.INT:
            GetComponent <Image>().sprite = intPanel;
            break;

        case StatType.DEX:
            GetComponent <Image>().sprite = dexPanel;
            break;
        }

        Ability[] abilities = hero.GetAbilityController().GetAbilities();
        foreach (Ability ability in abilities)
        {
            GameObject o    = new GameObject();
            Text       text = o.AddComponent <Text>();
            text.text = ability.name;
            text.resizeTextForBestFit = true;
            text.font      = font;
            text.alignment = TextAnchor.MiddleCenter;
            o.transform.SetParent(abilitiesList, false);
        }
    }