Esempio n. 1
0
    // 显示每一个英雄的数据        英雄的表数据          对应的神器         需要的英雄数量    索引
    public void ShowInfo(HeroTemplate heroData, Artifact artifact, int heroNumber, int index)
    {
        _heroData = heroData;
        _artifact = artifact;
        tableID   = heroData.getId();

        // 星级
        int quality = heroData.getQuality();

        for (int i = 5; i < quality + 5; i++)
        {
            _star.transform.GetChild(i).gameObject.SetActive(true);
        }

        // icon
        ArtresourceTemplate artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroData.getArtresources());
        Sprite _img = UIResourceMgr.LoadSprite(common.defaultPath + artresourcedata.getHeadiconresource());

        _icon.sprite = _img;        //图片
        _icon.SetNativeSize();

        // 名称
        _name.text = GameUtils.getString(heroData.getTitleID());

        ShowCount(index, heroNumber);
    }
Esempio n. 2
0
    /// <summary>
    /// 显示等级 经验 技能刷新
    /// </summary>
    /// <param name="heroData"></param>
    /// <param name="level"></param>
    private void ShowData(int level = 1)
    {
        ObjectCard _card = new ObjectCard();
        Hero       hero  = new Hero();

        hero.skill1     = m_HeroData.getSkill1ID();
        hero.skill2     = m_HeroData.getSkill2ID();
        hero.skill3     = m_HeroData.getSkill3ID();
        hero.heroid     = m_HeroData.getId();
        hero.herolevel  = level;
        hero.heroviewid = m_HeroData.getArtresources();
        _card.GetHeroData().Init(hero);
        m_Card = _card;

        ShowHeroLevelAndExp(_card);
        InitSkillInfo(_card);
        UpBtnGrayShow();
    }
Esempio n. 3
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        public override void Process()
        {
            //if (result == END_OK)
            //{
            //    if (lotterytype == 1)
            //    {
            //        UI_HeroRecruit.inst.InitTipsText();
            //        UI_HeroRecruit.inst.SuccessBuyOne(herolist);
            //    }
            //    else if (lotterytype == 2)
            //    {
            //        UI_HeroRecruit.inst.InitTipsText();
            //        UI_HeroRecruit.inst.SuccessBuyTen(herolist);
            //    }
            //    else if (lotterytype == 3)
            //    {
            //        UI_HeroRecruit.inst.InitTipsText();
            //        UI_HeroRecruit.inst.SuccessExchangeHero(herolist);
            //    }
            //    else if (lotterytype == 4)
            //    {
            //        UI_HeroRecruit.inst.InitTipsText();
            //        UI_HeroRecruit.inst.SuccessBuyOne(herolist);
            //    }
            //    else
            //    {
            //        //Debug.Log("Slorrery 未知类型");
            //    }
            //    UI_Recruit.inst.RefreshController();
            //}
            //else
            //{
            //    UI_HeroRecruit.inst.RefreshDreamValue();
            //    Debug.Log("SLotery fail");
            //}

            if (result == END_OK)
            {
                Debug.LogError("--------物品" + items.Count + "个");
                foreach (Items item in items)
                {
                    ItemTemplate itemT = DataTemplate.GetInstance().GetItemTemplateById(item.itemid);

                    Debug.LogError(itemT.getId() + "个数" + item.num);
                }

                Debug.LogError("--------英雄" + herolist.Count + "个");
                foreach (int heroId in herolist)
                {
                    HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateById(heroId);

                    Debug.LogError(heroT.getId());
                }
            }
        }
Esempio n. 4
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    ObjectCard GetObjectCard(int heroID)
    {
        HeroTemplate heroT = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroID);

        ObjectCard obj  = new ObjectCard();
        Hero       hero = new Hero();

        hero.skill1     = heroT.getSkill1ID();
        hero.skill2     = heroT.getSkill2ID();
        hero.skill3     = heroT.getSkill3ID();
        hero.heroid     = heroT.getId();
        hero.herolevel  = 1;
        hero.heroviewid = heroT.getArtresources();
        obj.GetHeroData().Init(hero);

        return(obj);
    }
Esempio n. 5
0
    /// <summary>
    /// 初始化是否置灰以及是否显示勋章图标
    /// </summary>
    private void InitIsGrey()
    {
        GameUtils.SetImageGrayState(m_Icon, true);
        m_MedalImg.enabled = false;
        for (int i = 0; i < ObjectSelf.GetInstance().GetHeroHandBookList().Count; i++)
        {
            if (ObjectSelf.GetInstance().GetHeroHandBookList()[i].heroid == m_HeroData.getId())
            {
                GameUtils.SetImageGrayState(m_Icon, false);

                if (ObjectSelf.GetInstance().GetHeroHandBookList()[i].flag == 1)
                {
                    m_MedalImg.enabled = true;
                }
            }
        }
    }
Esempio n. 6
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    public void SetShowData(HeroTemplate heroT, int level = 1)
    {
        ObjectCard obj  = new ObjectCard();
        Hero       hero = new Hero();

        hero.skill1     = heroT.getSkill1ID();
        hero.skill2     = heroT.getSkill2ID();
        hero.skill3     = heroT.getSkill3ID();
        hero.heroid     = heroT.getId();
        hero.herolevel  = level;
        hero.heroviewid = heroT.getArtresources();
        obj.GetHeroData().Init(hero);
        //HeroInfoPop.inst.Show3DModel(obj);

        ShowInfo(obj);

        Show3DModel(obj);
    }
Esempio n. 7
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    /// <summary>
    /// 初始化进阶信息
    /// </summary>
    private void InitShowOrderUpInfo()
    {
        m_HeroAdvances.Clear();
        Dictionary <int, IExcelBean> _heroDatas = DataTemplate.GetInstance().m_HeroTable.getData();

        foreach (var item in _heroDatas)
        {
            HeroTemplate _hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(item.Key);
            if (GameUtils.GetHeroIDNum(_hero.getId()) == GameUtils.GetHeroIDNum(m_HeroData.getId()))
            {
                m_HeroAdvances.Add(_hero);
            }
        }

        ListRank();
        ClearModels();
        CreateModel();
        ShowHeroAdvanceShar();
        ShowHeroAdvanceNameAndCos();
    }
    /// <summary>
    /// 创建队友
    /// </summary>
    /// 如果释放目标为敌人就不创建该对象
    private void CreateTeamMate()
    {
        SkillTemplate _skill = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(m_Card.GetHeroData().SpellDataList[0].SpellID);

        if (_skill.getTarget() == 2)
        {
            return;
        }

        ObjectCard   _teamMateCard = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList()[0];
        HeroTemplate _heroData     = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(_teamMateCard.GetHeroData().TableID);
        //ObjectCard _teamMateCard = new ObjectCard();
        //Hero hero = new Hero();
        //hero.heroid = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList()[0].GetHeroData().TableID;
        //_teamMateCard.GetHeroData().Init(hero);
        ArtresourceTemplate _artResData = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_heroData.getArtresources());
        GameObject          _heroObject = AssetLoader.Inst.GetAssetRes(_artResData.getArtresources());

        if (_heroObject != null)
        {
            GameObject _obj = Instantiate(_heroObject, m_TeamMatePos.position, m_TeamMatePos.rotation) as GameObject;
            _obj.transform.localScale = new Vector3(2, 2, 2);
            SceneObjectManager.GetInstance().SceneObjectAddHero(_obj, _heroData.getId(), _teamMateCard);
            Animation _anim = _obj.GetComponent <Animation>();
            if (_anim == null)
            {
                return;
            }
            if (_obj.GetComponent <Animation>()["Idle1"] != null)
            {
                _obj.GetComponent <Animation>().CrossFade("Idle1");
            }
            else if (_obj.GetComponent <Animation>()["Nidle1"] != null)
            {
                _obj.GetComponent <Animation>().CrossFade("Nidle1");
            }
            _obj.GetComponent <Animation>().wrapMode = WrapMode.Loop;
        }
    }