// Update is called once per frame void Update() { healthBar.fillAmount = (float)HeroStats.GetCurrentHP() / HeroStats.GetMaxHP(); health.text = "Punkty życia: " + HeroStats.GetCurrentHP().ToString() + " / " + HeroStats.GetMaxHP().ToString(); strength.text = "Siła: " + HeroStats.GetStrength().ToString(); attackSpeed.text = "Szybkość ataku: " + HeroStats.GetAttackSpeed().ToString(); level.text = "Poziom: " + HeroStats.GetLevel().ToString(); exp.text = "Exp: " + HeroStats.GetExp().ToString(); expNextLevel.text = "Exp do następnego poziomu: " + HeroStats.GetNextLevel().ToString(); chickenLevel.text = "Poziom walki - kurczak: " + HeroStats.GetChickenLevel().ToString(); cowLevel.text = "Poziom walki - krowa: " + HeroStats.GetCowLevel().ToString(); pigLevel.text = "Poziom walki - świnia: " + HeroStats.GetPigLevel().ToString(); duckLevel.text = "Poziom walki - kaczka: " + HeroStats.GetDuckLevel().ToString(); sheepLevel.text = "Poziom walki - owca: " + HeroStats.GetSheepLevel().ToString(); killedChicken.text = "Kura: " + HeroStats.GetKilledAllChicken().ToString(); killedCow.text = "Krowa: " + HeroStats.GetKilledAllCow().ToString(); killedPig.text = "Świnia: " + HeroStats.GetKilledAllPig().ToString(); killedDuck.text = "Kaczka: " + HeroStats.GetKilledAllDuck().ToString(); killedSheep.text = "Owca: " + HeroStats.GetKilledAllSheep().ToString(); InputUI(); if (isUIActive) { backround.SetActive(true); } else { backround.SetActive(false); } if (isUIStatsActive) { killedChicken.enabled = true; killedCow.enabled = true; killedDuck.enabled = true; killedPig.enabled = true; killedSheep.enabled = true; } else { killedChicken.enabled = false; killedCow.enabled = false; killedDuck.enabled = false; killedPig.enabled = false; killedSheep.enabled = false; } }
// Start is called before the first frame update void Start() { weaponDamage = HeroStats.GetStrength(); }
protected override void Attack(int damage) { weaponDamage = HeroStats.GetStrength(); weaponDamage += damage; }