public static int set_Now(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); CurrentTime currentTime; int num = LuaObject.checkDelegate <CurrentTime>(l, 2, out currentTime); if (num == 0) { heroPhantomCollections.Now = currentTime; } else if (num == 1) { HeroPhantomCollections heroPhantomCollections2 = heroPhantomCollections; heroPhantomCollections2.Now = (CurrentTime)Delegate.Combine(heroPhantomCollections2.Now, currentTime); } else if (num == 2) { HeroPhantomCollections heroPhantomCollections3 = heroPhantomCollections; heroPhantomCollections3.Now = (CurrentTime)Delegate.Remove(heroPhantomCollections3.Now, currentTime); } LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ReloadConfigData(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); heroPhantomCollections.ReloadConfigData(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { HeroPhantomCollections o = new HeroPhantomCollections(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_HeroPhantoms(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPhantomCollections.HeroPhantoms); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ConfigDataLoader(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); IConfigDataLoader configDataLoader; LuaObject.checkType <IConfigDataLoader>(l, 2, out configDataLoader); heroPhantomCollections.ConfigDataLoader = configDataLoader; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_HeroPhantoms(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); List <HeroPhantom> heroPhantoms; LuaObject.checkType <List <HeroPhantom> >(l, 2, out heroPhantoms); heroPhantomCollections.HeroPhantoms = heroPhantoms; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetHeroPhantomLevel(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); HeroPhantomLevel heroPhantomLevel = heroPhantomCollections.GetHeroPhantomLevel(levelId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPhantomLevel); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }