public static void AddToMenu(Menu menu, List <BuffType> buffTypes, HeroListManagerArgs args, bool randomize) { try { if (Menues.ContainsKey(args.UniqueId)) { throw new ArgumentException( string.Format("BuffManager: UniqueID \"{0}\" already exist.", args.UniqueId)); } args.Enemies = true; args.Allies = false; menu.AddItem( new MenuItem(menu.Name + ".buff-" + args.UniqueId + ".delay", "Delay").SetValue( new Slider(100, 0, 500))); if (randomize) { menu.AddItem( new MenuItem(menu.Name + ".buff-" + args.UniqueId + ".randomize", "Randomize Position").SetValue (new Slider(10))); } menu.AddItem(new MenuItem(menu.Name + ".buff-" + args.UniqueId + ".separator", string.Empty)); HeroListManager.AddToMenu(menu, args); Menues[args.UniqueId] = new Tuple <Menu, List <BuffType>, bool>(menu, buffTypes, randomize); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static void AddToMenu(Menu menu, HeroListManagerArgs args, bool dangerous = false) { try { if (Menues.ContainsKey(args.UniqueId)) { throw new ArgumentException( string.Format("GapcloserManager: UniqueID \"{0}\" already exist.", args.UniqueId)); } args.Enemies = true; args.Allies = false; menu.AddItem( new MenuItem(menu.Name + ".gap-" + args.UniqueId + ".delay", "Delay").SetValue( new Slider(100, 0, 500))); menu.AddItem( new MenuItem(menu.Name + ".gap-" + args.UniqueId + ".distance", "Min. Distance").SetValue( new Slider(150, 0, 500))); menu.AddItem( new MenuItem(menu.Name + ".gap-" + args.UniqueId + ".dangerous", "Only Dangerous").SetValue( dangerous)); menu.AddItem(new MenuItem(menu.Name + ".gap-" + args.UniqueId + ".separator", string.Empty)); HeroListManager.AddToMenu(menu, args); Menues[args.UniqueId] = menu; } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static void AddToMenu(Menu menu, HeroListManagerArgs args) { try { if (Menues.ContainsKey(args.UniqueId)) { throw new ArgumentException( string.Format("HeroListManager: UniqueID \"{0}\" already exist.", args.UniqueId)); } menu.Color = args.IsWhitelist ? WhitelistColor : BlacklistColor; foreach (var hero in GameObjects.Heroes.Where(h => args.Allies && h.IsAlly || args.Enemies && h.IsEnemy) ) { var item = new MenuItem( menu.Name + ".hero-list-" + args.UniqueId + hero.ChampionName.ToLower(), hero.ChampionName) .SetTag(args.MenuTag); if (args.DontSave) { item.DontSave(); } menu.AddItem(item.SetValue(args.DefaultValue)); } if (args.EnabledButton) { menu.AddItem( new MenuItem(menu.Name + ".hero-list-" + args.UniqueId + ".enabled", "Enabled").SetTag( args.MenuTag).SetValue(args.Enabled)); } Menues[args.UniqueId] = new Tuple <Menu, HeroListManagerArgs>(menu, args); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static void AddToMenu(Menu menu, BuffType buffType, HeroListManagerArgs args, bool randomize) { AddToMenu(menu, new List <BuffType> { buffType }, args, randomize); }