private void OnHeroEquipChanged(MobaMessage msg)
    {
        HeroItemsChangedData heroItemsChangedData = msg.Param as HeroItemsChangedData;

        if (heroItemsChangedData != null && heroItemsChangedData._uid == this.UniqueId)
        {
            this.RefreshEquips();
        }
    }
    public void ApplyChange()
    {
        List <ItemDynData>   equipList = this.EquipList;
        IEnumerable <string> source    = from x in equipList
                                         select x.typeId;
        List <string> equips = source.ToList <string>();

        BattleEquipTools_op.ApplyEquipsToHero(equips, (Hero)this.self);
        this.self.SetItemSkill(this.EquipList);
        HeroItemsChangedData msgParam = new HeroItemsChangedData(this.self.unique_id, equipList);

        MobaMessageManager.DispatchMsg(MobaMessageManager.GetMessage((ClientMsg)25043, msgParam, 0f));
    }
Esempio n. 3
0
        private void OnMsg_HeroEquipChanged(MobaMessage msg)
        {
            HeroItemsChangedData heroItemsChangedData = msg.Param as HeroItemsChangedData;

            if (heroItemsChangedData != null)
            {
                Units player = MapManager.Instance.GetPlayer();
                if (player != null && player.unique_id == heroItemsChangedData._uid)
                {
                    this.Update_curPItem(null);
                    this.Update_pItems(heroItemsChangedData._list);
                    this.Update_rItemsSub();
                }
            }
        }