Esempio n. 1
0
    // 英雄升星
    public void RequestHeroUpgradeStar(long heroID)
    {
        HeroInfo info = GetHeroInfo(heroID);

        if (info == null)
        {
            return;
        }

        if (info.StarLevel >= GameConfig.MAX_HERO_STAR)
        {
            // 已经最高星了,无法继续升级
            UIUtil.ShowMsgFormat("MSG_HERO_STAR_MAX");
            return;
        }

        if (!CheckHeroUpgradeStarItem(info))
        {
            UIUtil.ShowMsgFormat("MSG_HERO_UPGRADE_STAR_LIMIT");
            return;
        }

        PCMLong builder = new PCMLong();

        builder.arg = heroID;

        NetworkManager.Instance.Send(eCommand.HERO_UPGRADE_STAR, builder, (buffer) =>
        {
            PHeroAttr ret = Net.Deserialize <PHeroAttr>(buffer);
            Log.Info("英雄升星成功");
            if (!Net.CheckErrorCode(ret.errorCode, eCommand.HERO_UPGRADE_STAR))
            {
                return;
            }

            HeroInfo heroInfo = GetHeroInfo(heroID);
            if (heroInfo == null)
            {
                return;
            }

            int starCost      = GetHeroStarUpgradeCost(heroInfo.ConfigID, heroInfo.StarLevel);
            ItemInfo itemInfo = GetItemByConfigID(heroInfo.Cfg.Cost);
            if (itemInfo == null || itemInfo.Number < starCost)
            {
                Log.Error("碎片不足");
                return;
            }

            HeroInfo oriHeroInfo = heroInfo.Clone();

            // 同步服务器数据 主要是获取新的技能
            heroInfo.Deserialize(ret, false);

            UseItemByConfigID(heroInfo.Cfg.Cost, starCost);

            UIManager.Instance.RefreshWindow <UINewHeroView>();
            UIManager.Instance.RefreshWindow <UINewHeroListView>();

            UIManager.Instance.OpenWindow <UIHeroStarRisingSuccView>(oriHeroInfo, heroInfo);
        });
    }