Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     pooledObjects = new HeroImageObject[pooledAmount];
     for (int i = 0; i < pooledObjects.Length; i++)
     {
         HeroImageObject obj = (HeroImageObject)Instantiate(pooledObject);
         obj.gameObject.SetActive(false);
         pooledObjects [i] = obj;
     }
 }
 public void assignNavigationDirections(HeroImageObject obj)
 {
 }
    // Use this for initialization



//	public void leftArrowChange (HeroImageObject obj)
//	{
//		switch (obj.characterType) {
//		case HeroImageObject.characterTypeEnum.adventurey:
//			{
//				return;
//			}
//		case HeroImageObject.characterTypeEnum.dazzley:
//			{
//				return;
//			}
//		case HeroImageObject.characterTypeEnum.arcaney:
//			{
//				return;
//			}
//		case HeroImageObject.characterTypeEnum.nobley:
//			{
//				return;
//			}
//		}
//		//sprite = sprite previous of this sprite that is available
//		Debug.Log ("left arrow");
//	}

    public void leftArrowChange(HeroImageObject obj)
    {
    }