// Use this for initialization void Start() { pooledObjects = new HeroImageObject[pooledAmount]; for (int i = 0; i < pooledObjects.Length; i++) { HeroImageObject obj = (HeroImageObject)Instantiate(pooledObject); obj.gameObject.SetActive(false); pooledObjects [i] = obj; } }
public void assignNavigationDirections(HeroImageObject obj) { }
// Use this for initialization // public void leftArrowChange (HeroImageObject obj) // { // switch (obj.characterType) { // case HeroImageObject.characterTypeEnum.adventurey: // { // return; // } // case HeroImageObject.characterTypeEnum.dazzley: // { // return; // } // case HeroImageObject.characterTypeEnum.arcaney: // { // return; // } // case HeroImageObject.characterTypeEnum.nobley: // { // return; // } // } // //sprite = sprite previous of this sprite that is available // Debug.Log ("left arrow"); // } public void leftArrowChange(HeroImageObject obj) { }