// Use this for initialization void Start() { GameObject go = Game.CreatePrefab(gameObject, new GameObjectItem { name = "伙伴按钮", text = "伙伴", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = 600, y = -350 }); var button = go.GetComponent <Button>(); button.onClick.AddListener(() => { HeroHelper.ShowHeroSence(gameObject); }); GameObject bag = Game.CreatePrefab(gameObject, new GameObjectItem { name = "背包按钮", text = "背包", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = 500, y = -350 }); var bagButton = bag.GetComponent <Button>(); bagButton.onClick.AddListener(() => { Bag.ShowBag(); }); GameObject chat = Game.CreatePrefab(gameObject, new GameObjectItem { name = "聊天按钮", text = "聊天", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = -600, y = -350 }); chat.GetComponent <Button>().onClick.AddListener(() => { StartCoroutine(Chat.Init(gameObject, () => { InputField text = Game.Find <InputField>("ChatText"); if (!string.IsNullOrEmpty(text.text)) { Debug.Log("send"); StartCoroutine(User.Post("/Chat/send", new { toId = "world", content = text.text }, (ChatResponse res) => { Debug.Log("send1"); text.text = ""; Chat.refreshTime = Chat.REFRESH_TIME; }) ); } })); }); }
// Use this for initialization void Start() { GameObject parent = GameObject.Find("UI"); SpriteHelper.Init(); Application.targetFrameRate = 60; Time.fixedDeltaTime = 1f / 60; User.configs = User.HttpSend <List <Value> >("/config/enum", new { }); var userResource = new List <string>(); userResource.Add("金币"); userResource.Add("绑定钻石"); userResource.Add("钻石"); foreach (var item in userResource) { Game.ChangeText(item + "/Count", User.GetCountByName(item).ToString()); } mapManager = new MapManager(GameObject.Find("Map"), "主场景"); GameObject go = Game.CreatePrefab(parent, new GameObjectItem { name = "伙伴按钮", text = "伙伴", width = 116, height = 119, prefab = "Prefabs/Button", type = 1, x = 600, y = -300, sprite = "mainScene/14伙伴" }); var button = go.GetComponent <Button>(); button.onClick.AddListener(() => { HeroHelper.ShowHeroSence(parent); }); GameObject bag = Game.CreatePrefab(parent, new GameObjectItem { name = "背包按钮", text = "背包", width = 116, height = 119, prefab = "Prefabs/Button", type = 1, x = 500, y = -300, sprite = "mainScene/13背包" }); var bagButton = bag.GetComponent <Button>(); bagButton.onClick.AddListener(() => { Bag.ShowBag(); }); GameObject chat = Game.CreatePrefab(parent, new GameObjectItem { name = "聊天按钮", text = "聊天", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = -600, y = -350 }); chat.GetComponent <Button>().onClick.AddListener(() => { StartCoroutine(Chat.Init(parent, () => { InputField text = Game.Find <InputField>("ChatText"); if (!string.IsNullOrEmpty(text.text)) { Debug.Log("send"); StartCoroutine(User.Post("/Chat/send", new { toId = "world", content = text.text }, (ChatResponse res) => { Debug.Log("send1"); text.text = ""; Chat.refreshTime = Chat.REFRESH_TIME; }) ); } })); }); }