Esempio n. 1
0
    public void SetupHero(GameObject HeroObject, string name)
    {
        HeroDescriptionClass desc = FindHeroDescByName(name);

        if (desc != null)
        {
            SetupHero(HeroObject, desc);
        }
    }
Esempio n. 2
0
    /*
     * public GameObject GetHeroByName(string name) {
     *      foreach (GameObject hero in HeroesBaseList) {
     *              if (string.Equals(hero.GetComponent<Hero> ().Name,  name)) {
     *                      Debug.Log ("Found hero named " + name);
     *                      return Instantiate(hero);
     *              }
     *      }
     *      Debug.Log ("Cant find hero named " + name);
     *      return null;
     * }
     */
    public GameObject GetHeroByName(string name)
    {
        HeroDescriptionClass desc = FindHeroDescByName(name);

        if (desc != null)
        {
            Debug.Log("Found hero named " + name);
            GameObject newHero = SpawnNewHero();
            SetupHero(newHero, desc);

            return(newHero);
        }
        Debug.Log("Cant find hero named " + name);
        return(null);
    }
Esempio n. 3
0
    public void SetupHero(GameObject HeroObject, HeroDescriptionClass desc)
    {
        if (desc != null)
        {
            Pawn PawnComp = HeroObject.GetComponent <Pawn> ();
            Hero HeroComp = HeroObject.GetComponent <Hero> ();

            HeroComp.Name        = desc.Name;
            HeroComp.HeroColor   = desc.HeroColor;
            HeroComp.CardsPool   = desc.CardsPool;
            HeroComp.Description = desc.Description;

            PawnComp.Name = desc.Name;
            PawnComp.Desc = desc.Description;
            PawnComp.SetConfig(desc.AttackConfig, false);
            PawnComp.Character.GetComponent <SpriteRenderer> ().sprite = desc.Character;
            PawnComp.CardID = desc.CardID;
        }
    }