public void ParseDefinition(byte[] data, int version) { HeroDefinition definition = HeroDefinition.Create(data, version); if (definition != null) { this.definitions[definition.Id] = definition; string key = string.Empty; if (string.IsNullOrEmpty(definition.Name)) { key = definition.Id.ToString(); } else { key = definition.Name; } this.DefinitionsByName[definition.Type][key] = definition; //Extension point if (addNodeAction != null) { this.addNodeAction(definition); } if (definition.Type == HeroDefinition.Types.Node) { this.AddNode(definition as HeroNodeDef); } } }
protected SkinSet(HeroDefinition heroLock, Type headSkin, Type bodySkin, Type legsSkin) { HeroLock = heroLock; HeadSkin = headSkin; BodySkin = bodySkin; LegsSkin = legsSkin; }
public override string ToString() { HeroDefinition definitionId = GOM.Instance.LookupDefinitionId(this.Id); if (definitionId != null) { return(definitionId.ToString()); } return(string.Format("0x{0:X8}", this.Id)); }
public override string ToString() { HeroDefinition heroDefinition = GOM.Instance.LookupDefinitionId(this.Id); if (heroDefinition != null) { return(heroDefinition.ToString()); } else { return(string.Format("0x{0:X8}", (object)this.Id)); } }
public void ParseDefinition(byte[] data, int version) { HeroDefinition heroDefinition = HeroDefinition.Create(data, version); if (heroDefinition == null) { return; } this.definitions[heroDefinition.Id] = heroDefinition; this.DefinitionsByName[heroDefinition.Type][heroDefinition.Name] = heroDefinition; if (heroDefinition.Type != HeroDefinition.Types.Node) { return; } this.AddNode(heroDefinition as HeroNodeDef); }
private void SaveHeroes(TagCompound tag) { HeroDefinition hero = HeroSelectionUIState.SelectedHero; if (!HeroSelected && hero != null) { Hero = hero; HeroSelectionUIState.SelectedHero = null; HeroSelected = true; } tag.Add(nameof(Hero), Hero.UnlocalizedName); tag.Add(nameof(HeroSelected), HeroSelected); SaveShadowFiend(tag); }
public void ShowHeroLevels(HeroDefinition definition, Vector3 position) { HideHeroLevels(); int count = definition.levels.Count; Add(_heroLevels = new Layout("HeroLevels", 3, count + 1, 0.25f, 0.1f, count + 1, container)); _heroLevels.SetPosition(position + (Vector3.right * _heroLevels.width * 0.5f) + (Vector3.back * _heroLevels.height * 0.5f)); _heroLevels.Add(new List <Button>( Button.GetButtons(count, (int index) => new Button("Level " + index, 3, 1, container, "Item", fontSize: 20, Enter: (Button button) => button.SetColor(button.selected ? button.color : Color.green), Stay: (Button button) => { if (Input.GetMouseButtonDown(0)) { _selectedHero = definition; _selectedLevel = index; ShowHeroEditor(); HideHeroLevels(); } }, Exit: (Button button) => button.SetColor(button.selected ? button.color : Color.white)))) { new Button("Add Hero Level", 3, 1, container, "AddHeroLevel", fontSize: 20, Enter: ( Button button ) => button.SetColor(Color.green), Stay: ( Button button ) => { if (Input.GetMouseButtonDown(0)) { definition.AddLevel(); ShowHeroLevels(definition, position); } }, Exit: ( Button button ) => button.SetColor(Color.white)) }, true); }
public void AddHero(Lane lane, HeroDefinition heroDefinition) => lane.Add(new Hero(heroDefinition, new HeroSettings(Color.white, 3), lane));
public Hero(HeroDefinition definition, HeroSettings settings, Lane lane) : base(definition.name, 0, definition.width, definition.laneHeightPadding, settings.health, 0, lane) { position = lane.end + (Vector3.left * ((definition.width * 0.5f) + 3)); color = settings.color; }
private void SelectHero(HeroDefinition hero) { SelectedHero = hero; Main.menuMode = 2; }