Esempio n. 1
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    public Hero(NetMessages.HeroServerData hsData)
    {
        Id = hsData.Id;
        HeroDataInfo heroTableDataInfo = (HeroDataInfo)ConfigDataMgr.Instance.GetDataInfo <HeroTableData>(Id);

        Data = new HeroData(heroTableDataInfo, hsData.Lv);
    }
Esempio n. 2
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    public HeroData(HeroDataInfo dataInfo, int lv)
    {
        Id          = dataInfo.Id;
        Name        = dataInfo.Name;
        Description = dataInfo.Description;

        Lv  = new ENum <int>(lv);
        Sex = dataInfo.Sex;
        Hp  = new ENum <int>(dataInfo.Hp);
        Mp  = new ENum <int>(dataInfo.Mp);
        Def = new ENum <int>(dataInfo.Def);
        Att = new ENum <int>(dataInfo.Att);

        //PetId = new ENum<int>(dataInfo.Pet);
        //WeaponId = new ENum<int>(dataInfo.Weapon);
        //WeaponLv = new ENum<int>(1);

        //EquipId = new ENum<int>(dataInfo.Equip);
        //EquipLv = new ENum<int>(1);
        Job       = dataInfo.Job;
        Icon      = dataInfo.Icon;
        Cg        = dataInfo.Cg;
        FightIcon = dataInfo.FightIcon;
        ColorUtility.TryParseHtmlString(dataInfo.Color, out TheColor);
    }
Esempio n. 3
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    public void UnlockHero()
    {
        HeroChoose heroChoose = allHeroes[_indexChoose];

        if (DataUtils.dicAllHero[heroChoose.heroID].pices >= DataUtils.PART_UNLOCK_P2)
        {
            heroSelected = DataUtils.dicAllHero[heroChoose.heroID];

            DataUtils.dicAllHero[heroChoose.heroID].pices   -= DataUtils.PART_UNLOCK_P2;
            DataUtils.dicAllHero[heroChoose.heroID].isUnlock = true;
            DataUtils.dicAllHero[heroChoose.heroID].isUnlock = true;
            heroChoose.isUnLock = true;
            heroChoose.imgLock.gameObject.SetActive(false);
            heroChoose.imgLock_.enabled = false;

            DataUtils.SaveAllHero();
            pEvolveP2.Play();

            HeroOnClick(_indexChoose);
        }
        else
        {
            MainMenuController.Instance.ShowMapNotify("You need " + (DataUtils.PART_UNLOCK_P2 - DataUtils.dicAllHero[heroChoose.heroID].pices) + " parts to unlock this hero");
        }
    }
Esempio n. 4
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    private void OnEnable()
    {
        for (int i = 0; i < lstEquip.Count; i++)
        {
            if (!dicAllEquip.ContainsKey(lstEquip[i].itemData.type))
            {
                dicAllEquip.Add(lstEquip[i].itemData.type, lstEquip[i].itemData);
            }
        }
        if (heroSelected == null)
        {
            heroSelected = DataUtils.heroInfo;
        }

        ChangeAnim(DataUtils.HeroIndex() + 1);

        MyAnalytics.LogOpenHeroTab();
        ChooseTab(0);

        InitEquippedItem();


        HeroOnClick(/*0*/ DataUtils.HeroIndex());

        //FillHeroData(DataUtils.HeroIndex());
    }
Esempio n. 5
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 private void FillData(HeroChoose heroChoose, bool showSelected)
 {
     heroChoose.imgSelected.enabled = showSelected;
     heroSelected = DataUtils.dicAllHero[heroChoose.heroID];
     FillHeroData(heroChoose.heroIndex - 1);
     if (heroSelected.isUnlock)
     {
         DataUtils.heroInfo = DataUtils.dicAllHero[heroChoose.heroID];
     }
 }